What am I doing?
After creating PolarityTD, I decided to work on a top-down strategy game. Struggling to finish projects without external deadlines, I discovered that dividing the project into bite-sized chunks and tackling them one at a time works best for me. Each game component should be relatively self-contained and reusable. To stay motivated and document my progress, I plan to share updates about this process.
What has been done already?
Visit the blog section of my page to read the full write-ups for the components listed below.
Dual Grid Tilemap
Tilemap area highlighting using just 6 tiles
Path Drawing System
Drawing a path based on tilemap coordinates
Snapping Cursor
What do I plan to do?
Turn based battle architecture
- How to organize the scenes for a turn based battle?
- What responsibilities should each scene have?
- How is data transferred between components?
Unit component
- How fast should the animation be?
- What options might it need?
Scene management
- Do I need different transition animations?
- Should I allow adjustments to the transition speed?
- How should scenes be managed?